With Illidan on the frontline yet again in the most recent WOTLK Gold expansion, Legion I began to wonder whether the connections with the Night Elf antihero and introduction of the brand-new Demon Hunter class would be enough to plunge me back into the throes of World of Warcraft .
It is the Demon Hunter class is available to both Alliance with Horde factions, and visually distinguished through the Night Elf and Blood Elf versions and. Perhaps the most unique trait associated with Demon Hunter Demon Hunter class is its ability to double jump and glide to slow down falls as well as gaining a unique class feature to limit the amount of fall-related damage.
This newfound mobility that Demon Hunter brings to the MMO could be utilized for the class's beginning zone, but I realized that it wasn't an essential to progressing through the questline. Other than a few elevated platforms and ledges the familiar terrain meant there wasn't any requirement to double jump and glide through the first section.
But, gliding and jumping aren't the only motion-based tools included in the arsenal of the Demon Hunter. It also grants greater agility in combat. You can dashing to deal damage to everything that is in your way with Fel Rush, or taking a quick backward leap to avoid attacks from timed enemies by using Vengeful Retreat. Metamorphosis could be used to transform into an enormous Demon by leaping up into the air before slamming into the ground and shocking enemies in close proximity. The Demon Hunter was rarely stationary in battle, and it certainly helped combat feel more dynamic.
While the new movement tweaks aren't essential within the game's beginning area and were merely buy WOW WOTLK Classic Gold a complement to the Demon Hunter's abilities to fight offered a quick and agile experience previously not present in WoW. It was extremely satisfying to gather a group of mobs and then sprint through them with Fel Rush or stun them, then kill them with Metamorphosis followed by a double-jump and slide away to another enemy. I was always in motion, which was a distinct change from the static nature of the traditional World of Warcraft combat.